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Maya and the Three - Environment & Prop Modeling

My very first time working in the 3D industry straight out of college was for Tangent Animation, and I had the utmost pleasure working on Jorge R Gutierrez's Netflix series, Maya and the Three.

I was tasked with modeling for several props and environments. Here some screenshots of my highlights!

Obsidian Lance Prop: Modeling/Sculpting
Used multiple times across series

Obsidian Lance Prop: Modeling/Sculpting
Used multiple times across series

Obsidian Dagger Prop: Modeling/Sculpting
Used multiple times across series

Obsidian Dagger Prop: Modeling/Sculpting
Used multiple times across series

Maya's Bedroom: Modeling
Assigned most furniture pieces that populate the room

Maya's Bedroom: Modeling
Assigned most furniture pieces that populate the room

Underworld Bridge: Modeling/Sculpting
Modeled and sculpted the bridge and surrounding assets with a partner

Underworld Bridge: Modeling/Sculpting
Modeled and sculpted the bridge and surrounding assets with a partner

Dining Hall/Throne Room: Modeling/Sculpting
Modeled and sculpted the large background teeth sculptures

Dining Hall/Throne Room: Modeling/Sculpting
Modeled and sculpted the large background teeth sculptures

Golden Temple Dungeon: Modeling/Sculpting
Modeled and sculpted brick assets for this room with a partner

Golden Temple Dungeon: Modeling/Sculpting
Modeled and sculpted brick assets for this room with a partner

Sacrificial Altar: Modeling

Sacrificial Altar: Modeling

Large Obsidian Dagger: Modeling/Sculpting
Used by multiple characters in the show

Large Obsidian Dagger: Modeling/Sculpting
Used by multiple characters in the show

Cenote: Modeling/Sculpting
Assigned this environment with another artist

Cenote: Modeling/Sculpting
Assigned this environment with another artist

Cenote: Modeling/Sculpting
Assigned this environment with another artist

Cenote: Modeling/Sculpting
Assigned this environment with another artist

Feels good!

Feels good!